Monday, 1 March 2010

Update

Artwise:
Cracked how to solve drawing and painting in flash (ie Cel shading) the quick way.  Maybe there's a quicker way but I'm content with what I've learnt so far.

Programming:
UH...half way there.  Got the bin lid animation but the animation for the text talking about it hasn't quite worked yet.  I think if I manage to tweak a few bits of programing it should be fine.  Don't forget about the timer option!

Chapter II:
Got some ideas for the 2nd chapter, I'd want to have a go at combining the drag and drop example with a timer.  The idea I have is for Yazuki to do a Home-Economics class in which the player will have to drag the correct 'food item' into the mixing bowl within a certain time limit.  Ah another brainwave! Originally I was going to have her cook something for a Nightmare to eat and free the Butterfly, the brainwave just now would be the food items being on conveyor belts...hehehe. 

I also have some ideas for other characters like Yazuki's classmates.  But the animation in which I'm thinking about doing it in may change from what I originally planned and going down the Phoenix Wright/Lux Pain route.  However, I could possibly do both perhaps...?

On the other hand, here is some artwork, I think I've cracked the art style I'm going for..

Yazuki Shoryu

Lol Raven. Fat uglish bird in in the Real Plane.

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