Ok, I've managed to combine a global variable with the timeline but trying to combine that with the items on the stage and inventory isn't working. D'oh!
Timeline example (which works!)
normal stage
--> long conversation --> back to normal stage
normal stage
--> short conversation --> back to normal stage
normal stage
--> short conversation --> back to normal stage
etc.
I got the scripting to work so that it'll skip the long conversation and everytime you
it'll always go to the short conversation.
I've managed to script it correctly when you
on the stage, it will disappear and reappear as a small version in the inventory box. Great! But to make the game seem more natural for the players I aimed to have it like:
normal stage
--> conversation --> back to normal stage and item disappears from stage and reappears in the inventory box.
However, it goes like this:
normal stage
I can't quick figure out why it wouldn't jump to the frame of the conversation so I can't test whether the global variable has changed to make the item reappear in the inventory.
GARH!
If this was a game, a hard enemy/problem definitely equates to a boss fight.
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