Tuesday, 11 May 2010

Inventory half works. [WRONG, It all WORKS]

Well the inventory half works, there are still glitches happening (double clicking resets the inventory to their original places).   But what is most frustrating is setting the global variable back to zero as I wanted another pair of objects to disappear from the stage.


I've managed to make the first set of items disappear from the stage because you've 'picked them up' and they enter your inventory. Sweet.

You can then click on the inventory to go to the inventory page and examine your times properly.  But -

After 6 hours, I have solved the final puzzle of the action script programing for my game.  The game design being changed was definitely needed.  I can now finally concentrate on putting everything together and speed through the remaining animation and music!

The solution to the original problem was all in the _root. It certainly was the 'root' of my frustration but after several hours of trial and error, it twas the root of my troubles no more (well at least in the programming department).

OH HAPPY DAYS.


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