http://www.neave.com/
The strobe is amazing (as well as being very trippy) and the use of incorporating the webcam/microphone into the other fun shinanegans. What's more, you can download some of the source code!! I haven't looked at them yet for fear of getting sidetracked but I'd definitely love to have a proper look at them one day.
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FLASH ACTIONSCRIPT
So far the programming bits to the prototype is starting to come 'alive'. Just tweaking the final last hurdles ie changing the game design to using the inventory which will need a little bit of planning and thinking before I start tweaking things in Flash.
The main problem at the moment is the current game design clashing with the drag and drop aspect.
I've aimed for players to click on the icon in the inventory box to go to a close up view, unfortunately, that clashes with the on(press) and on(release) commands.
For example, the kite item has
on(press){
startDrag(this);
}
command and a
on(release){
if(this.hitTest(_root.inv_hair) == true){
_root.inv_kite2._visible = true;
stopDrag()
_root.inv_kite._visible = false;
_root.inv_hair._visible = false;
}
else{
_root.inv_kite._x = 135.05;
_root.inv_kite._y = 521.50;
stopDrag();
}
}
command. Which has a snap back to the inventory box if it doesn't make the hit test with the other item. Which creates a problem for my idea of clicking on the item, and taking the player to the inventory window and allowing them to have a closer inspection on it. The problem with that is that my current actionscript also tells it to:
on(release){
gotoAndPlay(900);
}
where frame 900 is the inventory kite closeup on my timeline. Obviously with two on(release) scripts, the game gets a bit weird here.
This generates another problem that to allow the players to drag and drop items onto the stage in order for the items to interact with the 'environment', my intended interactive parts are all invisible buttons. In order for the drag and drop to work, it can only have a hit test with a movie clip symbol and not a button symbol, so a slightly major revision of the game design is needed eep! But it's okay, I'm so close to getting the whole thing to work, I reckon another push would do the trick.
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ART:
In other news, I have finished a new sketchbook two days ago yay! It has all the finalized artwork needed for the 'visual' parts of the game so at least all the characters needed are drawn out. Just need to put it all into photoshop for colour and style malarky as well as resizing everything for importing into Flash. Thanksfully I feel that I'm very proficient in dealing with Photoshop so no trouble here.
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AUDIO:
I am very glad that I have written the script in a way that shows what will happen with the sound effects and music. Overall I need to do at least two compositions, make a few sound fx and record some vocal snippets which shouldn't take too long.
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WEBSITE:
Not quite sure where this is going, but I am attempting to make to make my own website to host the game, apart from places like deviantart and newgrounds, I'd like to make the game more accessible to more people at least which was one of my aims. Again, this is more dependent on how the whole project goes and the fact that I've no idea how to do any programming for websites. I at least do know two people who know their stuff who is willing to lend a hand at the technical aspects while I do all the designy stuff. Phew.
Wow, long post today.
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