I learned of a useful in writing a video game script and that was writing it in a table and labeling it in a certain way. I tried doing this process after and it was incredibly useful. I managed to organize my script that made sense and it became a good reference to what I wanted to do with it in the game. Examples include seeing how many lines each character said and what stage/background it had to be on which made it easier for me to work out on how much artwork I needed to do. Pretty neat!
Here's a sneak preview of the first chapter....

There are ideas for the second chapter but I'm unsure in how long I could make it depending on the time. I think I'll aim to write the script for the third chapter (preview), get that done and if I have time, do the second chapter. See how it goes.
Ah wow thats really cool theres a workshop for writing video game scripts? Where was that held? Anyway at least it seems like it's helping you, though I can't enlarge the image.
ReplyDeleteI like what you're doing with your coding (other post but I may as well comment on it here. Is the idea so that one you talk to someone the second time isn't just the same conversation again? Like how in some games someone will explain something fully once then the second time just breifly go over it again so as not to have to read huge streams of dialouge again.
The workshop was the dissertation/business project of one of the 3rd year creative writing course and the workshop was like a taster thing, although not many people turned up.
ReplyDeleteHaha, it's a sneak preview, you're not meant to see it!
Yeh pretty much to avoid repetition slightly.